Skip to main content

Table 1 Post-experience survey items and results

From: Benefits and challenges with gamified multi-media physiotherapy case studies: a mixed method study

Survey Items

% of agreed and strongly agreed

 1. The instructions for the online virtual patient cases are clear.

93.75%

 2. The case content is helpful to achieve the learning objectives.

93.75%

 3. The questions/activities are useful for assessing my level of understanding of the case content.

93.75%

 4. The difficulty level of the questions/activities is appropriate.

90.625%

 5. The length of the cases is appropriate.

93.75%

 6. I have good understandings of the content after the cases.

84.5%

 7. The online virtual patient cases are useful for enhancing my motivation.

90.625%

 8. The questions/activities in the cases are engaging and interactive.

93.75%

 9. The use of gamification (e.g. narration storytelling, decision making for virtual patient) is useful.

93.75%

 10. The use of multimedia (e.g. teaching videos, animation, pictures) in the online cases is effective.

90.625%

 11. The feedback from the questions/activities are clear.

84.375%

 12. Overall, I enjoyed the online virtual patient cases.

96.875%