From: Benefits and challenges with gamified multi-media physiotherapy case studies: a mixed method study
Survey Items | % of agreed and strongly agreed |
---|---|
 1. The instructions for the online virtual patient cases are clear. | 93.75% |
 2. The case content is helpful to achieve the learning objectives. | 93.75% |
 3. The questions/activities are useful for assessing my level of understanding of the case content. | 93.75% |
 4. The difficulty level of the questions/activities is appropriate. | 90.625% |
 5. The length of the cases is appropriate. | 93.75% |
 6. I have good understandings of the content after the cases. | 84.5% |
 7. The online virtual patient cases are useful for enhancing my motivation. | 90.625% |
 8. The questions/activities in the cases are engaging and interactive. | 93.75% |
 9. The use of gamification (e.g. narration storytelling, decision making for virtual patient) is useful. | 93.75% |
 10. The use of multimedia (e.g. teaching videos, animation, pictures) in the online cases is effective. | 90.625% |
 11. The feedback from the questions/activities are clear. | 84.375% |
 12. Overall, I enjoyed the online virtual patient cases. | 96.875% |